{
  "name": "com.unity.2d.animation",
  "version": "14.0.3",
  "unity": "6000.4",
  "displayName": "2D Animation",
  "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.",
  "keywords": [
    "2d",
    "animation"
  ],
  "category": "2D",
  "dependencies": {
    "com.unity.2d.common": "13.0.1",
    "com.unity.2d.sprite": "1.0.0",
    "com.unity.collections": "2.4.3",
    "com.unity.modules.animation": "1.0.0",
    "com.unity.modules.uielements": "1.0.0"
  },
  "relatedPackages": {
    "com.unity.2d.animation.tests": "14.0.3",
    "com.unity.2d.common.tests": "13.0.1",
    "com.unity.2d.psdimporter": "13.0.2"
  },
  "samples": [
    {
      "displayName": "Samples",
      "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.",
      "path": "Samples~/AnimationSamples"
    }
  ],
  "unityRelease": "0a4",
  "repository": {
    "revision": "09156026ac819d901f92f956a6317aacbae1ba9e",
    "type": "git",
    "url": "https://github.cds.internal.unity3d.com/unity/2d.git"
  },
  "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@14.0/manual/index.html",
  "_upm": {
    "changelog": "### Fixed\n- Disable \"Delete Selected Labels\" menu when nothing is selected in SpriteLibraryEditor (DANB-1201)\n- Fix SpriteSkin BoundsMode assertion failures. (DANB-1181)\n- Refresh sprite library editor when deleting asset. (DANB-1232)\n- Fix exception occurs when changing SpriteSkin's bounds mode after deleting bones in play mode. (DANB-1224)\n- Fix SpriteSkin bone bounds update timing. (DANB-1180)\n- Fix sprite disappearing on undo by resetting bone transform index in DeactivateSkinning. (DANB-1238)\n- Fix \"IKGizmos: Mismatching number of solvers\" errors when loading invalid prefabs (UUM-131322, DANB-1254)\n- Fix unused separation line is used in the Context Menu of the Sprite Library Editor Window (DANB-1226)\n- Fix transform index corruption caused by missing dirty flag update after array compaction. (UUM-131697)\n- Reduce memory usage and the workload during SpriteSkin initialization. (UUM-131270)\n- Fix the ? button in the IKManager2D inspector points to an Invalid link. (UUM-131299)\n- Fix the issue that the internal class CullingManager is available in AddComponent. (UUM-131877)\n- Fix the missing documentation link of CCD Solver 2D Component. (UUM-131875)\n- Fix the missing documentation link of Fabrik Solver 2D Component. (UUM-131879)\n- Fix the missing documentation link of Limb Solver 2D Component. (UUM-131891)\n- Do not show Sprite Library Editor's save confirmation when applying from the Inspector; Editor is reset from disk like when selection changes. (DANB-1090)"
  },
  "_fingerprint": "a6f2f1d22eb58f97dd6f3c2155404815c5a2bf26"
}
