using System.Collections; using UnityEngine; using UnityEngine.Advertisements; public class AdsInitializer : MonoBehaviour, IUnityAdsInitializationListener { [SerializeField] string androidGameId = "6107045"; [SerializeField] string iosGameId = "6107045"; [SerializeField] bool testMode = false; void Awake() { #if UNITY_ANDROID string gameId = androidGameId; #elif UNITY_IOS string gameId = iosGameId; #else string gameId = androidGameId; #endif } IEnumerator Start() { yield return null; Advertisement.Initialize(androidGameId, testMode); } public void OnInitializationComplete() { Debug.Log("Ads Initialized"); } public void OnInitializationFailed(UnityAdsInitializationError error, string message) { Debug.Log("Ads Init Failed: " + message); } }