//using System.Collections; //using System.Collections.Generic; using UnityEngine; public class PlayerBulletController : MonoBehaviour { public int damage = 5; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag != "Player" && collision.gameObject.tag != "Bullet") { Destroy(this.gameObject); } if (collision.gameObject.tag == "Enemy" ) { collision.gameObject.GetComponent().health -= damage; Destroy(this.gameObject); } } }