//using System.Collections; //using System.Collections.Generic; using UnityEngine; public class FollowPlayer : MonoBehaviour { public GameObject playerPosition; public float zOffset; // Use this for initialization void Start () { playerPosition = GameObject.FindGameObjectWithTag("Player"); transform.position = (new Vector3(playerPosition.transform.position.x, playerPosition.transform.position.y, playerPosition.transform.position.z + zOffset)); } // Update is called once per frame void Update () { playerPosition = GameObject.FindGameObjectWithTag("Player"); transform.position = (new Vector3(playerPosition.transform.position.x, playerPosition.transform.position.y, playerPosition.transform.position.z + zOffset)); } }