using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class SplashScreenController : MonoBehaviour { public float deltaTime; public Canvas canvas; public GameObject image; public int ImageTime; public int loadTime; // Use this for initialization void Start () { } // Update is called once per frame void Update () { deltaTime = deltaTime + Time.deltaTime; if (deltaTime >= ImageTime) { canvas.enabled = false; image.GetComponent().enabled = true; } if (deltaTime >= loadTime) { SceneManager.LoadScene("MainMenu",LoadSceneMode.Single); } } }