using UnityEngine.Advertisements.Platform; namespace UnityEngine.Advertisements { internal interface INativePlatform { void SetupPlatform(IPlatform platform); void Initialize(string gameId, bool testMode, bool enablePerPlacementLoad, IUnityAdsInitializationListener initializationListener); void Load(string placementId, IUnityAdsLoadListener loadListener); void Show(string placementId, IUnityAdsShowListener showListener); void SetMetaData(MetaData metaData); bool GetDebugMode(); void SetDebugMode(bool debugMode); string GetVersion(); bool IsInitialized(); bool IsReady(string placementId); PlacementState GetPlacementState(string placementId); string GetDefaultPlacement(); } }